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ray tracing opengl知識摘要

(共計:20)
  • Ray tracing (graphics) - Wikipedia, the free encyclopedia
    In computer graphics, ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of its encounters with virtual objects. The technique is capable of producing a very high deg

  • POV-Ray - The Persistence of Vision Raytracer
    Freeware multi-platform ray-tracing package. Include software download, 'hall of fame' images, FAQs, documentation and resources.

  • GPU (CUDA, OpenGL) features in After Effects CS6 and After Effects CC | After Effects region of inte
    The OpenGL swap buffer feature relates to the drawing of pixels to the screen, which can be a performance bottleneck, especially with large monitors. Using the OpenGL swap buffer feature to accelerate the drawing of pixels to the screen makes working with

  • Simple Ray Tracing in C# - CodeProject - CodeProject - For those who code
    Simple Ray Tracing in C# Part VII (Shadows) Go to top Simple Ray Tracing in C# andalmeida, ... Can you help me with it? I got your simple raytracer source code but I'm not sure that compromises all the requirements of the proposal. And I couldn't get the

  • Ray Tracing on GPU [home]
    Ray Tracing on GPU Title: Implementing Ray Tracing on GPU Project Type: Diploma Thesis, University of Applied Sciences Basel, Switzerland Student: Martin Christen, christen@clockworkcoders.com Professor: Marcus Hudritsch Supervisor: Wolfgang Engel

  • PowerVR Ray Tracing - Imagination Technologies
    Hybrid rendering Furthermore, it is possible to create a hybrid rendering system where an incremental scanline algorithm is used for visibility determination but ray tracing can be selectively added in order to implement specific effects. This method bene

  • OpenGL Picking in 3D - Schabby's Blog | OpenGL, Java, Cassandra and other stuff that
    There are two common ways to accomplish picking: Switching OpenGL to "selection mode" and tracing a line shot from your 2D view screen through the 3D scene. In ... We are almost there. We just need to define the remaining prerequisites. You need to set th

  • 3D-rendering ray casting 演算法實現三維體繪製 OpenGL program 220萬源代碼下載- www.pudn.com
    [openrm-devel-1.5.2-3.tar.gz] - 2D/3D Scene Graph rendering engine for Linux/Unix/Win32 layered atop OpenGL. Supports stereoscopy, volume rendering, 2D/3D texture mapping, picking, L [splatting.rar] - 圖像處理領域,體繪製splatting演算法 [rayCastingBasic.zip] - ray ...

  • Simple Ray Tracing in C# Part II (Triangles Intersection) - CodeProject
    Ray tracing and mapping in spheres; Author: andalmeida; Updated: 9 Apr 2013; Section: General Graphics; Chapter: Multimedia; Updated: 9 Apr 2013 ... There's an update which fix this using an Epsilon, hope it helps: public bool InternalSide(double p1x, dou

  • Implementing hybrid ray tracing in a rasterized game engine - Imagination Blog
    The PowerVR tracer is quite innovative in this regard: It uses a single object that works with OpenGL (similar to a display list, iirc) but that holds the entire scene data (incl. shaders) for the ray tracer. In this way, the rasterizer draws the scene in

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