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ray tracing c++知識摘要

(共計:20)
  • POV-Ray - The Persistence of Vision Raytracer
    Freeware multi-platform ray-tracing package. Include software download, 'hall of fame' images, FAQs, documentation and resources.

  • Simple Ray Tracing in C# - CodeProject - CodeProject - For those who code
    Simple Ray Tracing in C# Part VII (Shadows) Go to top Simple Ray Tracing in C# andalmeida, ... Can you help me with it? I got your simple raytracer source code but I'm not sure that compromises all the requirements of the proposal. And I couldn't get the

  • Ray tracing - Computer Graphics
    Ray tracing is a general technique from geometrical optics of modelling the path taken by light... Wikia ...

  • Path tracing - Wikipedia, the free encyclopedia
    ^Kajiya, J. T. (1986). "Proceedings of the 13th annual conference on Computer graphics and interactive techniques". ACM. CiteSeerX |chapter= ignored (help) ^ Lafortune, E, , (PhD thesis), 1996. ^ Purcell, T J; Buck, I; Mark, W; and Hanrahan, P, "Ray Traci

  • Ray Tracing from the Ground Up
    About the Book This book describes the step-by-step process of writing a ray tracer from scratch. Using numerous examples that illustrate the ray-tracing concept and processes in detail, the author presents a ray-tracer design and sample code that allows

  • Simple Ray Tracing in C# Part IV (Anti-Aliasing) - CodeProject
    Simple Ray Tracing in C# Part IV (Anti-Aliasing); Author: andalmeida; Updated: 9 Apr 2013; Section: General Graphics; Chapter: Multimedia; Updated: 9 Apr 2013 ... If you are experiencing issues with the source code or want the latest version. We have prov

  • RayTrace software, release 3.3 - UCSD Mathematics | Home
    Ray Trace software package, release 3.3. Author: Sam Buss Univ. of California, San Diego [View this page in Romanian, translation by Alexandra Seremina, courtesy of azoft. Or in German, translation by Maksim Ivancov.] Release 3.0 was available as of June

  • Fractals - bugman123.com - Paul Nylander’s Web Site
    Here is my attempt to recreate the 1/15 double cusp group on page 269 of Indra’s Pearls. Click here to see some POV-Ray code and here for some AutoLisp code. You can also see this code on Roger Bagula’s web site. Here is some Mathematica code: (* runtime

  • Brigade 3.0 preview - Real-time path tracing - YouTube
    For more information : http://brigade3.com Using 2 GTX TITANs (Would be better if it was 780 Ti though ;) )

  • 3D C/C++ tutorials - Home
    3D graphics tutorials programming using C/C++ language and Win32/MFC library. OpenGL 1.5/2.1/3.3 + GLSL 1.2/3.3 vertex and fragment (pixel) shaders, software rendering and ray tracing in Visual Studio and Dev-C++. Tutorial source code download.

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