OpenGL - Wikipedia, the free encyclopedia OpenGL (Open Graphics Library)[2] is a cross-language, multi-platform application programming interface ...
OpenGL ES - 维基百科,自由的百科全书 OpenGL ES (OpenGL for Embedded Systems) 是OpenGL 三维图形 API 的子集,针对手机、PDA和游戏主机等嵌入式设备而设计。该API由Khronos集团定义 ...
OpenGL ES - Wikipedia, the free encyclopedia OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for ...
OpenGL ES - Wikipedia, the free encyclopedia Further reading [edit] Pulli, Kari; Aarnio, Tomi; Miettinen, Ville; Roimela, Kimmo & Vaarala, Jani ...
OpenGL ES - The Standard for Embedded Accelerated 3D Graphics OpenGL ES includes profiles for floating-point and fixed-point systems and the ... The OpenGL ES 3.1 Online Reference Pages; The OpenGL ES 3.0 Quick ...
OpenGL ES | Android Developers Android includes support for high performance 2D and 3D graphics with the Open Graphics Library (OpenGL®), ...
OpenGL ES Emulator - Mali Developer Center Mali Developer Center END USER LICENCE AGREEMENT FOR MALI OPENGL ES EMULATORS THIS END USER LICENCE AGREEMENT (“LICENCE”) IS A LEGAL AGREEMENT BETWEEN YOU (EITHER A SINGLE INDIVIDUAL, OR SINGLE LEGAL ENTITY) AND ARM LIMITED ...
OpenGL ES - Official Site OpenGL ES in Detail: Royalty free 2D/3D API consisting of well-defined subset profiles of desktop OpenGL OpenGL® ES is a low-level, lightweight API for advanced embedded graphics using well-defined subset profiles of OpenGL. It provides a low-level applic
Zeus CMD - Design and Development Tutorials : OpenGL ES Programming Tutorials - Page 1 This is the website of Grant James (ZEUS) This website is dedicated to bring you tutorials on c++, opengl, opengl es, directx, java, photoshop, 3dsmax, visual basic.net and html. A focus will also be on game programming and design. This page is page 1 of
OpenGL - Official Site Shield Tablet supports OpenGL 4.5 now Category: Developers • Comments Jan 13, 2015 Remember when mobile devices required you to compromise with a less-than-state-of-the-art OpenGL ES implementation? Those days are past; now you can develop for a ...