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gamification知識摘要

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  • Gamification - Wikipedia, the free encyclopedia
    Education and training are areas where there has been interest in gamification.[26] Microsoft released the game Ribbon Hero 2 as an add-on to their Office productivity suite to help train people to use it effectively,[27] which was described by Microsoft

  • Gamification Co | The Leading Source for Gamification News & Info
    The Top Source for News, Companies, Research and Design Lessons for All Things Gamification ... GSummit SF 2014 Speaker – Peter Heinrich (Amazon) We were excited to have Peter Heinrich join us this year at GSummit. Peter is a Developer Evangelist at ...

  • Gamification - Mashable
    Gamification is the use of game mechanics and game design techniques in non-game contexts. Typically gamification applies to non-game applications and processes, in order to enc... ... about 1 year ago A term called gamification has taken UX by storm over

  • What is Gamification? | Gamification.org
    Gamification is the concept of applying game-design thinking to non-game applications to make them more fun and engaging. ... [1] Simply put, the term refers to incorporating game elements and mechanics into non-gaming websites and software. [2] Examples

  • Gamification Research Network
    A hub for academic and industry researchers with news, discussion and resources on the use of game design in non-game contexts ... Koivisto, J., & Hamari, J. (2014). Demographic differences in perceived benefits from gamification. Computers in Human Behav

  • Gamification - 相關圖片搜尋結果

  • Gamification: How Competition Is Reinventing Business, Marketing & Everyday Life
    The Buzzword Breakdown Series is supported by The Network, Cisco's technology news site. The Network features technology news, trends and information on video, collaboration, core networks, mobility, security, data center, Cisco culture and social media.

  • Gamification: Engagement Strategies for Business and IT | Gartner
    Gamification uses game mechanics and game design techniques in non-gaming context – it's a powerful tool to engage employees, customers and the public to change behaviors ...

  • Badgeville: The #1 Gamification Platform for the Enterprise
    We help businesses increase customer loyalty and employee engagement with gamification. ... Gamification is Serious Business Badgeville is used by top global enterprises to drive customer and employee engagement Our Platform 3 Min Overview

  • Octalysis: Complete Gamification Framework - Yu-kai Chou
    The internationally well-known Gamification Framework Octalysis converts any campaign into actionable steps by breaking down motivation into 8 Core Drives. ... Hey Yukai, I am writing a research paper on the 'Scope of Gamification in E-retail' tuned to In

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