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gamification wiki知識摘要

(共計:20)
  • Gamification - Wikipedia, the free encyclopedia
    Education and training are areas where there has been interest in gamification.[26] Microsoft released the game Ribbon Hero 2 as an add-on to their Office productivity suite to help train people to use it effectively,[27] which was described by Microsoft

  • What is Gamification? | Gamification.org
    Gamification is the concept of applying game-design thinking to non-game applications to make them more fun and engaging. ... [1] Simply put, the term refers to incorporating game elements and mechanics into non-gaming websites and software. [2] Examples

  • Enterprise Gamification Consultancy - Start
    For a limited time only get all six books from gamification design guru Mario Herger. In this Special included are all five published books from the Enterprise Gamification series with over 8900 pages and more than 350 examples. All books are delivered as

  • Gamification: It's All About Processes - Cognizant - Business Consulting, IT Infrastructure, Outsour
    Gamification: It’s all About Processes By defining the business objective, identifying the brand mission and paying careful attention to program design and game mechanics, organizations can use gamification to motivate behaviors that elevate business perf

  • Welcome to Gamification.org! | Gamification Wiki
    Gamification.org is the leading resource and community for gamification information, research and exampl ...

  • What is Gamification? | Gamification.org - Badgeville
    跳到 ​2.1 Game Mechanics - Game Mechanics. Main article: Game Mechanics · Game Mechanics refer to the components of a game, the mechanisms ...

  • Welcome to Gamification.org! | Gamification Wiki - Badgeville
    Gamification.org is the leading resource and community for gamification ... Gamification is a business strategy which applies game design techniques to ...

  • Gamification - Wikipedia, the free encyclopedia
    Gamification is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems and increase users' self contributions.

  • Fitocracy - Wikipedia, the free encyclopedia
    Fitocracy is an online game and social network that aims to use gamification to help users improve their fitness.[3] It has received coverage from mainstream media[4][5] and popular culture sources.[6][7]

  • Scores, Badges, Leaderboards, and Beyond - Accenture | Strategy, Digital, Technology and Operations
    • A number of popular gamification books [1,2,3,4] have come out. • There are several active blogs [5,6] and an active Wiki [7] and a popular TED talk[8]. • Attention from analysts includes Gartner estimating that by 2014 more than 70% of the Forbes’ majo

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