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c++ directx 9 tutorial知識摘要

(共計:25)
  • Drunken Hyena : DirectX 9 Tutorials - C++
    Getting It Together All the things you need before you can start playing with the code. What You Need The things you need to gather Setting Up Installing the toys you've gathered Debug Info Setting up and viewing DirectX's Debug Spew

  • DirectX 9 C++ Graphics Tutorial 1: Getting Started « Greg Dolley’s Weblog
    In this post I'm going to cover writing the most basic DirectX 9 application in native C++. You'll see how to paint a solid color on a form as well as the minimum amount of code all DirectX 9 applications must have. Note: when I refer to DirectX, unless o

  • DirectX 9 C++ Graphics Tutorial 2: Drawing a Triangle « Greg Dolley’s Weblog
    In this tutorial we're going to look at how to draw a stationary triangle using DirectX 9 and C++. We'll be building off of the concepts taught in the first tutorial (DirectX 9 C++ Graphics Tutorial 1: Getting Started). Most of the code will be the same s

  • Beginner C++ DirectX Game Programming Tutorial: Lesson 8 - YouTube
    So you made it this far. Come join the cool people at http://www.planetchili.net/forum/ Let me see those thumbs: http://www.youtube.com/watch?v=0kpSiitk4eI W... ... 22:24 Play next Play now Beginner C++ DirectX Game Programming Tutorial: Lesson 9 by ...

  • DirectX 9 Tutorial using C#, C++ and Visual Basic > Series 1:Terrain
    This part of the site focuses on programming DirectX using C#. This tutorial is aimed at people who haven't done any 3D programming so far and would like to see some results in the shortest possible time. To this end, C# is an ideal programming language.

  • C++ Directx 9 Tutorial - 影片搜尋

  • Drunken Hyena : DirectX 9 Tutorials - C++ - Initializing Direct3D
    Here's what they all are: BackBufferWidth and BackBufferHeight The width and height of the back buffer. In a full-screen application these must match a supported display mode. For this tutorial we will use a safe default of 640x480. BackBufferFormat

  • Riemers XNA Tutorial > DirectX using C#
    Welcome to the tutorials on DirectX and XNA. As you can see in the table of contents on the right, this site contains tutorials in a variety of languages. This page was written to provide some comments on the differences between these flavors. When you cl

  • 9.5 — Overloading unary operators +, -, and ! « Learn C++
    Hi gans, He is not actually modifying the operand. The following line is a function call to create a new Point object Point(-cPoint.m_dX, -cPoint.m_dY, -cPoint.m_dZ) My understanding is that when the above function call is made the operator- function copi

  • 9.3 — Overloading the I/O operators « Learn C++
    Overloading For classes that have multiple member variables, printing each of the individual variables on the screen can get tiresome fast. For example, consider the following class: class Point { private: double m_dX, m_dY, m_dZ; public: Point(double dX=

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