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Intel HD Graphics 3000 Opengl 3.2 - OpenGL Solutions - Developers Q & A

Intel HD Graphics 3000 Opengl 3.2 Leave a reply I have been trying to use some features of OGL 3.2 (Geometry shaders and other things) but the framework I was using returned an error which was triggered here: if(major == 3 && minor < 2) { //Graphics ...

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