Intel HD Graphics 3000 Opengl 3.2 - OpenGL Solutions - Developers Q & A
Intel HD Graphics 3000 Opengl 3.2 Leave a reply I have been trying to use some features of OGL 3.2 (Geometry shaders and other things) but the framework I was using returned an error which was triggered here: if(major == 3 && minor < 2) { //Graphics ...
ggkf.com |