經安全檢測,此網站為安全網站,請放心前往原始網址!

Chapter 3 - OpenGL Programming Guide - GLProgramming.com

Chapter Objectives After reading this chapter, you'll be able to do the following: View a geometric model in any orientation by transforming it in three-dimensional space Control the location in three-dimensional space from which the model is viewed Clip

glprogramming.com

網址安全性掃描由 google 提供