Real-time strategy - Wikipedia, the free encyclopedia Real-time strategy (RTS) is a subgenre of strategy video games which does not progress incrementally in turns. The term "Real-time strategy" appeared in BYTE ...
Oxeye Game Studio » RTS Design It’s worth mentioning that a lot of these suggestions aren’t restricted to RTS games only, but to game de ...
RTS - Game Design - GameDev.net RTS - posted in Game Design: Could someone make me an RTS for Game Maker 6.1, in which the destroyed uni ...
Making RTS games - Game Design - GameDev.net Making RTS games - posted in Game Design: Im considering going to ITT to study game design and then going ...
Petroglyph | Careers at Petroglyph Petroglyph seeks a mid to senior level game programmer to join the Petroglyph team. A programmer in this ...
Game design help (RTS) | Board Game Designers Forum Home » Forums » Game Creation » Design Theory » Game design help ( RTS) Game design help ( RTS) Login or ...
Rokkatan: Scaling an RTS Game Design to the Massively Multiplayer Realm Rokkatan: Scaling an RTS Game Design to the Massively Multiplayer Realm • 5 ACM Computers in Entertainmen ...
Game Post Mortem: Hard Vacuum Game Post Mortem: Hard Vacuum Mining a 12-year old game design for innovative game mechanics. In 1993, I ...
RTS Design Guide - GPWiki - Game programming The aim of the page is to discuss the design and development of a Real Time Strategy game ( RTS), which w ...
c# - RTS Game Design and Code Organization - Stack Overflow RTS Game Design and Code Organization [closed] up vote 2 down vote favorite 1 I would like to write a 2D ...